![]() #ROADS OF ROME 4 SECRETS LOCATIONS EPISODE 3 LEVEL 1 SOFTWARE#.#ROADS OF ROME 4 SECRETS LOCATIONS EPISODE 3 LEVEL 1 FOR ANDROID#.#ROADS OF ROME 4 SECRETS LOCATIONS EPISODE 3 LEVEL 1 FULL#.#ROADS OF ROME 4 SECRETS LOCATIONS EPISODE 3 LEVEL 1 FULL VERSION#."Definition of looting anything taken by dishonesty, force, stealth, etc." Looting (also known as scavenging) is an essential part of the gameplay in Dead Frontier. Typically, "looting" is used to describe the action of searching for items in the Inner City. While looting in today's society is considered as theft of goods, it is a part of life in Dead Frontier, since this is how survivors get items to prolong their survival. Survivors are very dependent on looting, as that is the main way in which new items are brought into the game. Many of the items in the game can only be obtained by looting in the Inner City. Cash, Weapons, Ammunition, Clothing, Armour, Food, Medication, Miscellaneous Items and Barricading materials, are all of the things that players can find. Items found in the inner city can be either utilized by the player, sold at the Market, or scrapped in the Yard for quick cash. Note: Non-GMs can only loot Non-LE Weapons of level 110 or below, and any Non-LE Armours of level 45 Repair or below. ![]() On 10/15/16 looting was changed to consider the players level. If a player is looting in a zone that contains items for higher levels than they are, they will now only get items for their level. Ex: A level 20 looting near Secronom Bunker will get baked beans and bandages, rather than Nerotonin 8B and whiskey. This loot restriction no longer applies after level 45, or if the account has Gold Membership.Get next to or on top of a loot spot, which will have a yellow highlight plus a " ?" mark on top of it.Initiate the process by holding E (or F).Boss loot are highlighted as orange dots on the minimap.Loot spots' yellow highlight will also appear on the minimap, but will not fade away after the spots have been looted. Found item: A dialog will then appear, asking if the player wants to take the item.Found no item: The object becomes un-lootable.After the wait period, there are 2 possibilities.Releasing loot button or leaving the spot cause progress to regress at the same rate.Player can perform any other action while looting, including moving (as long as the player does not leave the loot spot), firing and reloading weapons.This process takes 3 seconds at 0% Search Speed (the default). Player can click Yes (default E) to put the item into their inventory, No (default T) to reject the item, Consume (default C) to immediately use the item in case of food/medicine, or Inventory (default I).Player enters AFK mode in the meantime, rendering the player completely invulnerable. If the player's inventory is full, a different dialog will appear.There is also a counter at the bottom of the dialog, showing how many remaining inventory slots are available.Looted items are immediately usable in the Inventory screen. The player can only click OK or Consume to close, or Inventory if they wish to free space for the item. ![]() The chances of you finding a weapon or armor on the same block of an outpost (buildings included) are severely reduced. Aside from the situation above, there is no such thing as a loot penalty based on player behavior.This does not include Nastya's Holdout or Personal Outposts.In addition, players cannot find Craftable Weapons' parts inside those block. ![]() You are not penalized for re-entering an area or building after exiting it, barricading and looting in the same area, or looting in the same area after resetting client.
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